Extends:
Modifiers:
Source code
SFCharacter.SFCrawler%%
| eAttitude | AttitudeToCreature (Pawn Other) | ||
| JumpOffPawn () | |||
| PlayChallenge () | |||
| PlayDying (name DamageType, vector HitLocation) | |||
| PlayMeleeAttack () | |||
| PlayRunning () | |||
| PlayStunned () | |||
| PlayTurning () | |||
| PlayWaiting () | |||
| PlayWalking () | |||
| TweenToFighter (float tweentime) | |||
| TweenToStunned (float tweentime) | |||
| TweenToWaiting (float tweentime) |
{
WalkSound=Sound'UnrealI.Pupae.scuttle1pp'
WalkAnim=Walk
RunSound=Sound'UnrealI.Pupae.scuttle1pp'
RunAnim=Run
ThreatenAnim=Roar
TakeHitAnim=GutHit
VictoryAnim=Roar
SmellRadius=1900.000000
fMeleeDamage=12.000000
bCanSee=False
CarcassType=Class'SFCharacter.SFMiteCarcass'
TimeBetweenAttacks=0.700000
Aggressiveness=1.000000
Acquire=Sound'SPF-Content.Creatures.CrawlerAquisition'
Fear=Sound'SPF-Content.Creatures.CrawlerFear'
Roam=Sound'SPF-Content.Creatures.CrawlerRoam'
Threaten=Sound'SPF-Content.Creatures.MonsterCrawlerRoar'
MeleeRange=15.000000
GroundSpeed=560.000000
WaterSpeed=250.000000
JumpZ=0.000000
Visibility=90
SightRadius=-1.000000
PeripheralVision=1.000000
HitSound2=Sound'UnrealShare.Manta.injur1m'
Die=Sound'UnrealShare.Manta.death2m'
CombatStyle=1.000000
DrawType=DT_Mesh
Mesh=LodMesh'SFCharacter.SFCrawler'
ScaleGlow=0.150000
MultiSkins(1)=Texture'SFCharacter.NewSkins.crawln1'
MultiSkins(2)=Texture'SFCharacter.NewSkins.crawln2'
CollisionRadius=38.000000
CollisionHeight=18.000000
Mass=70.000000
RotationRate=(Pitch=3072,Yaw=65000,Roll=0)
}